![]() ![]() ![]() Each time you bump a stat higher, it’ll be a little less effective to invest the next power scroll into that stat, encouraging diversification, but not mandating it. To help soften the blow of having to start a run with sub-par weaponry, there are power scrolls randomly scattered through each level that allow you to boost your stats in one of the three different sub-classes, increasing your damage with those weapons while also upping your overall maximum health. It’s safe to say that you will never use the same weapon twice in this game, but that’s part of the charm you make do with what you’ve got until you find something better. Some weapons can freeze enemies while others can ignore shields, and each weapon can have any number of attributes to further distinguish them, like upping damage percentages against enemies afflicted with certain status conditions. The weapons you use are ultimately divided into three sub-classes: Brutality, Tactics, and Survival, and it’s through wise mixtures of different weapon types and stats that you stand the best chance of survival. All Speech Subtitled (Or No Speech In Game).While the enemies may have the upper hand those first few times you’re coming to grips with things, it doesn’t take long until your character becomes a diving and dancing scourge of death, rinsing the dungeon corridors of monsters while making a tidy profit off of their spoils. There’s a certain rhythm one gets into once combat ‘clicks’, as you wait for the tells that an attack is incoming and punish the weaknesses that are subsequently exposed, and this rhythm can be utterly intoxicating. Your character swipes quick and deadly with most weapons and has a dodge roll that can get you out of trouble in a pinch, and these abilities mean that most skirmishes are over in a blink of an eye. If you can manage to rise above the odds, your character will be rewarded with Cells and gold - both of which are critical to progression - and you might even get a nice weapon drop out of it, too.Ĭombat is fast-paced and fluid, favouring aggressive tactics, but careful play. And tear you up they will it only takes a few hits from most enemies to kill you outright or bring you to death’s door. After picking a starter weapon and a secondary at the outset of each run, you plumb the depths of procedurally-generated dungeons chock full of all sorts of ghouls and monsters that want to tear you limb from limb. ![]() The gameplay acts as the main star of the show here, and what a bright star it is. For this sort of game, this storytelling style works well, even if it feels a bit thin, and we appreciate the masterful air of mystery that’s so intricately woven. Couple these notes with the short vignettes that are included on the loading screens when you enter a new area, and there’s just enough information provided to keep you asking questions and wanting more, even if there isn’t strictly a coherent plot to the events. As you explore the diverse environments, occasional rooms will contain notes or other clues that gradually introduce a threat called 'The Malaise' that ravaged the prison. You play as a nameless, undead hero who reanimates in a grimy prison cell, and your task is simply to escape the prison. The story in Dead Cells is kept to a minimum, largely acting as a subtle context for the strong gameplay. Dead Cells manages to fuse these two genres together in a meaningful way, creating an addictive, difficult, and fun experience that will keep players engaged for hours on end. It’d be easy to dismiss Dead Cells, then, as low-effort pandering to a current industry trend, another forgettable release in a marketplace rife with better options. When it comes to genres that the indie scene is absolutely enamoured with, few would rank higher than the roguelike and Metroidvania genres. ![]()
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